Libram of Wild Magic ~ Edited by Marc Sherman ~ This book contains a collection of resource materials for players and dungeon masters playing an AD&D 2nd Edition game that includes wild magic. All items presented here are written by players who have donated their time and ideas about wild magic. While Wild Magic originated in the T$R game world The Forgotten Realms, an attempt has been made to make the material provided here applicable to any game world using AD&D rules.None of the rules in this book have been approved by T$R, or any other authority on AD&D. Dungeon Masters are encouraged to go over the Net.Libram with their players before introducing it to play, to decide which sections will be included in the campaign, and which will not.
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